Tuesday 27 February 2018

Minecraft Timerline

Minecraft

2009
MAY 10TH
Development on "Cave Game" started  using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.
MAY 13TH
Notch released Minecraft for certain people to test.
MAY 14TH
Java : "Cave Game" renamed to "Minecraft : Order of the Stone"
MAY 17TH
First release of the game. Game name shortened to simply "Minecraft".
MAY 21ST
Accounts can now be registered.
MAY 24TH
An official Minecraft Forum is opened.
JUNE 1ST
Java : First Multiplayer test.
JUNE 8TH
Java : Multiplayer released.
JUNE 14TH
Java : Custom Skins released.
AUGUST 4TH
Java : First elements of Survival.
AUGUST 18TH
Java : Introduction of Health.
OCTOBR 9TH
Passwords can now be changed
OCTOBER 20TH
Beginning of SURVIVAL TEST .
DECEMBER 22ND
Hayden Scott-Baron becomes the Minecraft Artist.
DECEMBER 23RD
Minecraft for Java passes to Indev development stage (Indev 0.31) (which requires a 5.00 € Premium Account to be accessed), introduction of Torches and dynamic lighting.
2010
JANUARY 13TH
Minecraft passes 100,000 registered users.
JANUARY 21ST
Minecraft can now be gifted to non-premium players.
FEBRUARY 5TH
Hayden Scott-Baron leaves Minecraft development.
FEBRUARY 27TH
Minecraft for Java passes to Infdev development stage, introduction of infinite maps.
JUNE 1ST
Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.
JUNE 17TH
Minecraft passes 20,000 sales
JUNE 30TH
Minecraft for Java passes to Alpha development stage (Alpha 1.0.0), price raised from 5.00 € to 10.00 €, it is now possible to play on a client window.
SEPTEMBER 23RD
Minecraft Classic is available again on Minecraft.net.
OCTOBRE 16TH
Mojang AB is founded
DECEMBER 20TH
Minecraft for Java passes to Beta development stage (Beta 1.0), price raised from 10.00 € to 15.00 €.
2011
JANUARY 12TH
Minecraft surpasses 1 million sales
MARCH 4TH
Minecraft - Volume Alpha", the soundtrack of the game by C418, is released.
MAY 25TH
Kappische reveals Minecraft: Pocket Edition on Mojang's site.
JUNE 1ST
JUNE 6TH
Microsoft reveal Minecraft: Xbox 360 Edition
JULY 1ST
Minecraft passes 10 million registered users.
DECEMBER 1ST
Jeb becomes the lead developer on Minecraft.
DECEMBER 6TH
Notch first evokes the possibility of Minecraft-themed LEGO sets as part of the LEGO CUUSOO project
2012
MAY 9TH
Minecraft: Xbox 360 Edition TU1 officially released.
JUNE 1ST
"Micro World", the first LEGO Minecraft set, is released
2013
SEPTEMBER 2ND
Minecraft for Java surpasses 12 million sales.
DECEMBER 13TH
Minecraft for Java surpasses 13 million sales.
2014
SEPTEMBER 15TH
Mojang and Minecraft are acquired by Microsoft for $2.5 billion
OCTOBER 14TH
Console : Minecraft released for PlayStation Vita.
2015
JULY 29TH
An adaptation of Minecraft: Pocket Edition is released for the universal Windows 10 platform.
2016
MAY 24TH
Price raised from 19.95 € to 23 €.
2017
DECEMBER
Minecraft hits 74 million active players and 144 million total sales.


Video game terminology

Production of Minecraft

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Minecraft Essay


Minecraft

Minecraft is sandbox game that has taken the world be storm quickly becoming one of the most iconic games of this generation. A reason for Minecraft’s huge success is the fact the game never ends so it traps its audiences with the thought of ‘I will just do this extra little bit’. Minecraft was created by Swedish game designer Markus "Notch" Persson who later joined Mojang who then fully developed and published the game and helped handle the drastic rise in players and would have been virtually impossible for Persson to keep up with the demand for the game. As well as this due to the fact you can do whatever you desire on the game people really have gone above and beyond and created all different scenarios e.g. the game of thrones set, cities, etc. that have gone viral creating a lot of marketing for the game without Minecraft having to a penny which is usually one of the most expensive aspects when creating a new game and trying to attract potential customers.

As well as this Minecraft has continued to grow as they have featured different game modes, so the players can change modes to stay interested in the game. Going back to the earlier point about Minecraft’s marketing techniques and is probably the biggest reason for the success, is that they do not spend millions of pounds to advertise on TV or on Facebook but in actual fact they just encourage and teach the users to stream their uses of the game and promote it on different social media platforms especially You tube and Twitch which have really promoted the game.

As well as this they have added a multiplayer feature that allows players to play together which creates a social side to the game and connects players from across the globe which is a very powerful tool and allows kids to ‘hang around’ with their friends ‘virtually’. This allows friends to talk to each other and allows their imagination to run free and can create these ideal worlds.

Another reason Minecraft can target such a broad and wide audience is the fact that over the years they have developed the game, so it can be played across many platforms, as it was originally just on the PC not you can play it PlayStation, Xbox and tablets allowing the size of potential customers to increase. Due to the fact the majority of young people have at least one of these platforms Minecraft can target their product at the majority of children and the kids will be able to relate and are more than likely to try the product, this has been seen in sales of Minecraft as the demographic shows that the majority of sales are people under 18. Consequently, with the main consumers of the game being under 18 it is more than likely their parents are buying it for them and will be able to spend more money to treat their kids they would buying something for themselves.

Minecraft have capitalised on the success of the game and have released a lot of merchandise to do with the game and has also been a huge success as kids are desperate to have Minecraft tops, pyjamas, bedsheets and towels. This shows the unbelievable popularity of the game, as well as this, every year across the globe with the location moving to different countries every time, this show the vast audience that the game has, a convention dedicated to the game called ‘Minecon’ takes place.

Personally, I think that the real reason behind Minecraft substantial success is the innovative, different and original marketing technique that has never been seen before and is very appropriate to this day and age where society so heavily relies on technology and tries to become the next technology-based millionaire as we read and see about all the time. Also, with the fact Minecraft plays on the imagination of its users this is more evident than ever allowing people to express themselves and either play to survive or build in the free world.

Monday 5 February 2018

Compariosn


What do you notice about the difference in content and how the articles convey this information? Why do you think that is?

What i have noticed is that when providing the information The times is less limited when providing content about the story, this may be because they want to make sure they have all the correct information before giving it to their audience and they respect the situation and understand the seriousness of it rather than exploiting it like other newspapers. Other newspapers like The Daily Mail that provided much more content and information, mainly what i noticed is that they got this from bystanders and 'apparent' friends and family, which i feel personally is not reliant information. The Daily Mail obviously prioritises getting any information they can than respecting the story which is very different to the Times' news values. 

Media Vocabulary

BARB - The Broadcasters' Audience Research Board is the organisation that compiles audience measurement and television ratings in the United Kingdom. BARB is owned by BBC, ITV, Channel 4, Channel 5, Sky B and the IPA and collects information from BARB panel members such as what they do for media consumption and provide this info to broadcasters and advertising companies.

WEBCASTING LICENSE - If you operate a service that streams sound recordings online, then you will need a Webcasting License. Webcasting involves two exclusive rights of copyright owners: the reproduction of the sound recording for the purpose of creating the webcast program and the communication of those sound recordings over the internet.

TECHNOLOGICAL CONVERGENCE – is when new technologies are created that take over from past technologies and perform the same tasks but in an advanced manner. For example people used to listen to music via radio now due to technological convergence people listen to music typically through their phones.
INTERNET OF THINGS - Is the network of physical devices, vehicles, home appliances and other items embedded with electronics, software, sensors, actuators, and network connectivity which enables these objects to connect and exchange data.

BINGE-VIEWING - Binge-watching or marathon-viewing, is the practice of watching television for a long time span, usually a single television show. For example watching six episodes from a series on Netflix typically without stopping.

DAB – otherwise known as digital audio broadcasting is audio broadcasting in which analog audio is converted into a digital signal and transmitted on an assigned channel. For example the breakfast show on BBC radio 1.

TRADITIONAL MEDIA – is any form of mass communication before digital media was introduced. These were things such like television, radio, newspapers, books, magazines etc.

GOOGLE ANALYTICS- Google Analytics is a freemium web analytics service offered by Google that tracks and reports website traffic. Google launched the service in November 2005 after acquiring Urchin. Google Analytics is now the most widely used web analytics service on the Internet.

RAJAR - Radio Joint Audience Research and is the official body in charge of measuring radio audiences in the UK. It is jointly owned by the BBC and the Radio Centre on behalf of the commercial sector.



NRS - The National Readership Survey is a joint venture company in the UK between the Institute of Practitioners in Advertising, the Newspaper Publishers Association and the Periodical Publishers Association.

MIDAS - Midas Media is a specialist PPC Advertising Agency. Key media partners you would find on Google, Bing etc
CULTURAL IMPERIALISM - Comprises the cultural aspects of imperialismImperialism refers to the unequal relationships between civilizations; favoring the more powerful civilization, e.g the western world. Said that non-Western cultures, particularly from the Third World, will lose their traditional values and lose their cultural identities when they are solely exposed to Western media.
DEMOCRATISATION OF THE MASS MEDIA - A media democracy focuses on using information technologies to empower individual people and promote democratic ideals through the spread of information. Specifically used through the 'Big Six' as they use their hierarchy to promote ideas through radio, TV, billboards.
EFFECTS OF PIRACY - The losses suffered as a result of software piracy affect the profitability of the software industry. Also, software publishers, developers and vendors are take actions to protect their revenue, using pirated software is also risky for users. Commonly occurs for films being published on illegal websites were users can watch the latest films for free resulting in companies losing out on profit.
HORIZONTAL INTEGRATION - The process of a company increasing production of goods/ services at the same part of the supply chain. When Disney were looking to to grow its market share, strengthen its product line, reduce its competition and access new markets therefore Disney acquired Pixar Studios.
VERTICAL INTEGRATION - The combination in one firm of two or more stages of production normally operated by separate firms. Apple buys Star Wars mothon-capture company Faceshift
DIVERSIFICATION -The process of a company enlarging or varying its range of products or field of operation.Companies can produce a new film with the new film being the core product but in addition to this the company can produce merchandise etc to go along side tomato extra revenue.
ALTERNATIVE MEDIA AND INDEPENDENT MEDIA -Alternative media are media that differ from established types of media in terms of their content, production, or distribution, they take many forms including print, audio, video, Internet etc. Independent media refers to any form of media such as radio, television, newspapers or the Internet, that is free of influence by government or corporate interests. An independent form of media would include Buzzfeed and an alternative form of media would be the publication of controversial stories in newspapers.
CONGLOMERATE - A company that owns numerous companies involved in mass media enterprises, such as television, radio, publishing, motion pictures, theme parks, or the Internet. Includes 20th Century Fox, Disney, Time Warner etc
GRA - W.R. Grace and Company is an American chemical conglomerate, Grace is divided into three business segments; Grace Catalysts Technologies, Grace Materials Technologies, and Grace Construction Products. Uses diversification to branch in all areas.
PEGI - Stands for Pan European Game Information. It is a European video game content rating system established to help European consumers make informed decisions on buying computer games. For example, PEGI officially rates Call of Duty suitable for people who are 18 or over.
MEDIA WATCH UK - Mediawatch-UK. Formerly known as the national Viewers’ and listeners’ association, is a pressure group in the UK. They campaign against the publication and broadcast of media content that is harmful and offensive.For example, Mediawatch-UK has responded to Home office consultation on the regulation of R18 videos.
IPSO - IPSO (Independent Press Standards Organisations) issues new information for the public on court reporting; reporting of deaths and inquests and how journalists can use information in media. For example, all magazines and newspapers will be reviewed if an issue arises that journalists or editors have not met the code of practice.
WATERSHED - In broadcasting, the watershed or safe harbour is one or more dayparts during which it is appropriate to broadcast programming aimed towards mature or adult audiences. For example, Durex adverts will only be televised after a certain time in the evening.
OFCOM - Ofcom is the communications regulator in the UK. They regulate the TV, radio, mobiles and postal services. They stop scams and sharp practices from occurring. Ofcom works closely with stakeholders, politicians and media companies. 
BBC CHARTER - The royal charter is the constitutional basis for the BBC. It sets out the public purposes of the BBC, guarantees its dependence and outlines the duties of the trust and the executive board.
SYNERGY - Synergy is the term used to describe a situation where different entities cooperate advantageously for a final outcome. For example, a film will not only exploit itself but also exploit the soundtrack and a linked videogame.
PSB - PSB stands for Public service broadcasting. It Is used for public benefit rather than to serve purely commercial interests. For example, all of BBC’s television and radio stations have a public service remit, including those that broadcast digitally.
 BROADCAST CODE - The Ofcom broadcasting code is the UK code of broadcast advertising which applies to all advertisements and programme sponsorship credits on radio and television services licenced by Ofcom. For example, teleshopping, self-promotional television channels and interactive tv ads also must keep to the code.
IWF - The internet watch foundation is a registered charity based I Cambridgeshire. It states to ‘minimise the availability of potential criminal internet content’. For example, internet content, specifically images of child sexual abuse is strictly patrolled.

How to write Q3

Question 3 Read and cut down to 1000 words and replace Deutschland 83 and Homeland with your texts. Though this is too long it gives you ...