Showing posts with label industry and audience. Show all posts
Showing posts with label industry and audience. Show all posts
Tuesday, 5 February 2019
Monday, 30 April 2018
Thursday, 22 March 2018
Tuesday, 27 February 2018
Minecraft Timerline
Minecraft
2009
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MAY 10TH
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Development on "Cave Game" started using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.
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MAY 13TH
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Notch released Minecraft for certain people to test.
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MAY 14TH
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Java : "Cave Game" renamed to "Minecraft : Order of the Stone"
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MAY 17TH
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First release of the game. Game name shortened to simply "Minecraft".
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MAY 21ST
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Accounts can now be registered.
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MAY 24TH
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An official Minecraft Forum is opened.
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JUNE 1ST
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Java : First Multiplayer test.
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JUNE 8TH
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Java : Multiplayer released.
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JUNE 14TH
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Java : Custom Skins released.
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AUGUST 4TH
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Java : First elements of Survival.
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AUGUST 18TH
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Java : Introduction of Health.
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OCTOBR 9TH
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Passwords can now be changed
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OCTOBER 20TH
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Beginning of SURVIVAL TEST .
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DECEMBER 22ND
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Hayden Scott-Baron becomes the Minecraft Artist.
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DECEMBER 23RD
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Minecraft for Java passes to Indev development stage (Indev 0.31) (which requires a 5.00 € Premium Account to be accessed), introduction of Torches and dynamic lighting.
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2010
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JANUARY 13TH
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Minecraft passes 100,000 registered users.
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JANUARY 21ST
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Minecraft can now be gifted to non-premium players.
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FEBRUARY 5TH
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Hayden Scott-Baron leaves Minecraft development.
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FEBRUARY 27TH
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Minecraft for Java passes to Infdev development stage, introduction of infinite maps.
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JUNE 1ST
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Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.
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JUNE 17TH
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Minecraft passes 20,000 sales
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JUNE 30TH
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Minecraft for Java passes to Alpha development stage (Alpha 1.0.0), price raised from 5.00 € to 10.00 €, it is now possible to play on a client window.
| |
SEPTEMBER 23RD
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Minecraft Classic is available again on Minecraft.net.
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OCTOBRE 16TH
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Mojang AB is founded
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DECEMBER 20TH
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Minecraft for Java passes to Beta development stage (Beta 1.0), price raised from 10.00 € to 15.00 €.
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2011
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JANUARY 12TH
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Minecraft surpasses 1 million sales
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MARCH 4TH
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Minecraft - Volume Alpha", the soundtrack of the game by C418, is released.
| |
MAY 25TH
|
Kappische reveals Minecraft: Pocket Edition on Mojang's site.
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JUNE 1ST
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Minecraft: Pocket Edition is first shown on a Youtube video
| |
JUNE 6TH
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Microsoft reveal Minecraft: Xbox 360 Edition
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JULY 1ST
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Minecraft passes 10 million registered users.
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DECEMBER 1ST
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Jeb becomes the lead developer on Minecraft.
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DECEMBER 6TH
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Notch first evokes the possibility of Minecraft-themed LEGO sets as part of the LEGO CUUSOO project
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2012
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MAY 9TH
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Minecraft: Xbox 360 Edition TU1 officially released.
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JUNE 1ST
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"Micro World", the first LEGO Minecraft set, is released
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2013
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SEPTEMBER 2ND
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Minecraft for Java surpasses 12 million sales.
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DECEMBER 13TH
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Minecraft for Java surpasses 13 million sales.
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2014
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SEPTEMBER 15TH
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Mojang and Minecraft are acquired by Microsoft for $2.5 billion
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OCTOBER 14TH
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Console : Minecraft released for PlayStation Vita.
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2015
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JULY 29TH
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An adaptation of Minecraft: Pocket Edition is released for the universal Windows 10 platform.
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2016
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MAY 24TH
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Price raised from 19.95 € to 23 €.
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2017
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DECEMBER
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Minecraft hits 74 million active players and 144 million total sales.
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Minecraft Essay
Minecraft
Minecraft is sandbox game that has taken the world be storm
quickly becoming one of the most iconic games of this generation. A reason for
Minecraft’s huge success is the fact the game never ends so it traps its audiences
with the thought of ‘I will just do this extra little bit’. Minecraft was
created by Swedish game designer Markus "Notch" Persson who later
joined Mojang who then fully developed and published the game and helped handle
the drastic rise in players and would have been virtually impossible for
Persson to keep up with the demand for the game. As well as this due to the
fact you can do whatever you desire on the game people really have gone above
and beyond and created all different scenarios e.g. the game of thrones set,
cities, etc. that have gone viral creating a lot of marketing for the game
without Minecraft having to a penny which is usually one of the most expensive
aspects when creating a new game and trying to attract potential customers.
As well as this Minecraft has continued to grow as they have
featured different game modes, so the players can change modes to stay interested
in the game. Going back to the earlier point about Minecraft’s marketing
techniques and is probably the biggest reason for the success, is that they do
not spend millions of pounds to advertise on TV or on Facebook but in actual
fact they just encourage and teach the users to stream their uses of the game
and promote it on different social media platforms especially You tube and
Twitch which have really promoted the game.
As well as this they have added a multiplayer feature that
allows players to play together which creates a social side to the game and
connects players from across the globe which is a very powerful tool and allows
kids to ‘hang around’ with their friends ‘virtually’. This allows friends to
talk to each other and allows their imagination to run free and can create
these ideal worlds.
Another reason Minecraft can target such a broad and wide
audience is the fact that over the years they have developed the game, so it
can be played across many platforms, as it was originally just on the PC not
you can play it PlayStation, Xbox and tablets allowing the size of potential
customers to increase. Due to the fact the majority of young people have at
least one of these platforms Minecraft can target their product at the majority
of children and the kids will be able to relate and are more than likely to try
the product, this has been seen in sales of Minecraft as the demographic shows
that the majority of sales are people under 18. Consequently, with the main
consumers of the game being under 18 it is more than likely their parents are
buying it for them and will be able to spend more money to treat their kids
they would buying something for themselves.
Minecraft have capitalised on the success of the game and
have released a lot of merchandise to do with the game and has also been a huge
success as kids are desperate to have Minecraft tops, pyjamas, bedsheets and
towels. This shows the unbelievable popularity of the game, as well as this,
every year across the globe with the location moving to different countries
every time, this show the vast audience that the game has, a convention
dedicated to the game called ‘Minecon’ takes place.
Personally, I think that the real reason behind Minecraft
substantial success is the innovative, different and original marketing
technique that has never been seen before and is very appropriate to this day
and age where society so heavily relies on technology and tries to become the
next technology-based millionaire as we read and see about all the time. Also,
with the fact Minecraft plays on the imagination of its users this is more
evident than ever allowing people to express themselves and either play to
survive or build in the free world.
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