Showing posts with label industry and audience. Show all posts
Showing posts with label industry and audience. Show all posts

Tuesday, 27 February 2018

Minecraft Timerline

Minecraft

2009
MAY 10TH
Development on "Cave Game" started  using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code.
MAY 13TH
Notch released Minecraft for certain people to test.
MAY 14TH
Java : "Cave Game" renamed to "Minecraft : Order of the Stone"
MAY 17TH
First release of the game. Game name shortened to simply "Minecraft".
MAY 21ST
Accounts can now be registered.
MAY 24TH
An official Minecraft Forum is opened.
JUNE 1ST
Java : First Multiplayer test.
JUNE 8TH
Java : Multiplayer released.
JUNE 14TH
Java : Custom Skins released.
AUGUST 4TH
Java : First elements of Survival.
AUGUST 18TH
Java : Introduction of Health.
OCTOBR 9TH
Passwords can now be changed
OCTOBER 20TH
Beginning of SURVIVAL TEST .
DECEMBER 22ND
Hayden Scott-Baron becomes the Minecraft Artist.
DECEMBER 23RD
Minecraft for Java passes to Indev development stage (Indev 0.31) (which requires a 5.00 € Premium Account to be accessed), introduction of Torches and dynamic lighting.
2010
JANUARY 13TH
Minecraft passes 100,000 registered users.
JANUARY 21ST
Minecraft can now be gifted to non-premium players.
FEBRUARY 5TH
Hayden Scott-Baron leaves Minecraft development.
FEBRUARY 27TH
Minecraft for Java passes to Infdev development stage, introduction of infinite maps.
JUNE 1ST
Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before.
JUNE 17TH
Minecraft passes 20,000 sales
JUNE 30TH
Minecraft for Java passes to Alpha development stage (Alpha 1.0.0), price raised from 5.00 € to 10.00 €, it is now possible to play on a client window.
SEPTEMBER 23RD
Minecraft Classic is available again on Minecraft.net.
OCTOBRE 16TH
Mojang AB is founded
DECEMBER 20TH
Minecraft for Java passes to Beta development stage (Beta 1.0), price raised from 10.00 € to 15.00 €.
2011
JANUARY 12TH
Minecraft surpasses 1 million sales
MARCH 4TH
Minecraft - Volume Alpha", the soundtrack of the game by C418, is released.
MAY 25TH
Kappische reveals Minecraft: Pocket Edition on Mojang's site.
JUNE 1ST
JUNE 6TH
Microsoft reveal Minecraft: Xbox 360 Edition
JULY 1ST
Minecraft passes 10 million registered users.
DECEMBER 1ST
Jeb becomes the lead developer on Minecraft.
DECEMBER 6TH
Notch first evokes the possibility of Minecraft-themed LEGO sets as part of the LEGO CUUSOO project
2012
MAY 9TH
Minecraft: Xbox 360 Edition TU1 officially released.
JUNE 1ST
"Micro World", the first LEGO Minecraft set, is released
2013
SEPTEMBER 2ND
Minecraft for Java surpasses 12 million sales.
DECEMBER 13TH
Minecraft for Java surpasses 13 million sales.
2014
SEPTEMBER 15TH
Mojang and Minecraft are acquired by Microsoft for $2.5 billion
OCTOBER 14TH
Console : Minecraft released for PlayStation Vita.
2015
JULY 29TH
An adaptation of Minecraft: Pocket Edition is released for the universal Windows 10 platform.
2016
MAY 24TH
Price raised from 19.95 € to 23 €.
2017
DECEMBER
Minecraft hits 74 million active players and 144 million total sales.


Production of Minecraft

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Minecraft Essay


Minecraft

Minecraft is sandbox game that has taken the world be storm quickly becoming one of the most iconic games of this generation. A reason for Minecraft’s huge success is the fact the game never ends so it traps its audiences with the thought of ‘I will just do this extra little bit’. Minecraft was created by Swedish game designer Markus "Notch" Persson who later joined Mojang who then fully developed and published the game and helped handle the drastic rise in players and would have been virtually impossible for Persson to keep up with the demand for the game. As well as this due to the fact you can do whatever you desire on the game people really have gone above and beyond and created all different scenarios e.g. the game of thrones set, cities, etc. that have gone viral creating a lot of marketing for the game without Minecraft having to a penny which is usually one of the most expensive aspects when creating a new game and trying to attract potential customers.

As well as this Minecraft has continued to grow as they have featured different game modes, so the players can change modes to stay interested in the game. Going back to the earlier point about Minecraft’s marketing techniques and is probably the biggest reason for the success, is that they do not spend millions of pounds to advertise on TV or on Facebook but in actual fact they just encourage and teach the users to stream their uses of the game and promote it on different social media platforms especially You tube and Twitch which have really promoted the game.

As well as this they have added a multiplayer feature that allows players to play together which creates a social side to the game and connects players from across the globe which is a very powerful tool and allows kids to ‘hang around’ with their friends ‘virtually’. This allows friends to talk to each other and allows their imagination to run free and can create these ideal worlds.

Another reason Minecraft can target such a broad and wide audience is the fact that over the years they have developed the game, so it can be played across many platforms, as it was originally just on the PC not you can play it PlayStation, Xbox and tablets allowing the size of potential customers to increase. Due to the fact the majority of young people have at least one of these platforms Minecraft can target their product at the majority of children and the kids will be able to relate and are more than likely to try the product, this has been seen in sales of Minecraft as the demographic shows that the majority of sales are people under 18. Consequently, with the main consumers of the game being under 18 it is more than likely their parents are buying it for them and will be able to spend more money to treat their kids they would buying something for themselves.

Minecraft have capitalised on the success of the game and have released a lot of merchandise to do with the game and has also been a huge success as kids are desperate to have Minecraft tops, pyjamas, bedsheets and towels. This shows the unbelievable popularity of the game, as well as this, every year across the globe with the location moving to different countries every time, this show the vast audience that the game has, a convention dedicated to the game called ‘Minecon’ takes place.

Personally, I think that the real reason behind Minecraft substantial success is the innovative, different and original marketing technique that has never been seen before and is very appropriate to this day and age where society so heavily relies on technology and tries to become the next technology-based millionaire as we read and see about all the time. Also, with the fact Minecraft plays on the imagination of its users this is more evident than ever allowing people to express themselves and either play to survive or build in the free world.

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